Medal of Honor Warfighter: The Rundown

So I did a Black Ops 2 round up. So here is the Medal of Honor Warfighter round up. So if you are like me you can’t wait to raste this game. This game have no perks. Play like it’s older brother BF3. Here is the skinny.

Class-based system doubled from Medal of Honor 2010. Each will have different abilities and will move slower or faster or carry different weapons.

  • Pointman
  • Assault
  • Demolition
  • Heavy Gunner
  • Sniper
  • Spec Ops

Pointman is granted the Heavy Hitters ability which will give players a full round of ammo that deals more damage.
Bigger variety of weapons and customization. This includes:

  • Brand name equipment
  • Optics
  • Stocks
  • Underbarrels
  • Tactical flashlight
  • Camos and skins
  • Visual weapon degration
  • Micro-destruction will be present in multiplayer.
  • Sliding and prone ability will be returning. No “sticky” cover system.
  • Multiplayer will feature a Fireteam mechanic where players can work together as a small team.
  • You can spawn on your Fireteam buddy
  • You can see a green outline of your buddy through walls while in close proximity
  • Your buddy will show up in red on the field when killed
  • You can give each other ammo

No word on an open beta.
Score Chain reweads will be returning.
Collect points by killing, capturing objectives or helping out buddies.
You’ll unlock class-specific support actions including an airburst mortar, a heavy machine gun for the demolition class and airstrikes.
“Cool new gadgets.”
Weapons are class specific but there will be some that carry over between classes.
Different modes will include:
Sector Control with three seperate control points.
Combat Misson which is more story-based and will have different sets of objectives.
Smaller maps.
Max player count will be 10v10.


I will be doing a Black Ops vs Medal of Honor mash up very soon. Right now Medal of Honor got my money. So if you have anytime on your hands go and pick up the original Medal of Honor and get familiar.

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